Progress Summary
In this part, we would like to refer to a summary of the tasks we have completed, the things we are doing and works we are planning to do. Since we are dealing with a process, which must come to an end in a limited time period and which requires preliminarily determined tasks, we would like to approach the issue by a method implying both project tasks- and time-periods approach, namely the combined approach. By this way, it is much more easier for us to make group work and to deal with limited time, we thought. Now, the more detailed schedule of our work can be simply composed as follows:
-Work Done
Right from the beginning of this project, we were given some directions by our instructor and assistants, among which the preliminary research about Alanya Castle played a pivotal role, since it constitutes the main idea of our computer game. So far, we also made researches about types of computer games, board games, toys and games industry, and tried to observe the developments occurred during the time. All that were published in our blogspot, which we made at the beginning of the semester. Then, we set up meetings and, based on a strategic game structure, we drew the first draft of our game, with main parts and game rules, by hand of course. After having contact with Ferhan Özkan, an engineer in Metutech Atom, we went to the Galyum Block in Teknopolis, where we found the computer lab of Atom and made researches about what we have to do in our own process, such as taking actions according to data retrieved from previous industrial issues.*
-Work in Progress
Because the game can still be improved, we are examining other strategic games, which could inspirate us to add new details. For example, we are looking at the screenshots of games or play those ourselves. As for manufacturing, we are trying to get information about how to get an URL address or how much does it cost to get the patent. So far we got some general information about the sites such as kolyos.com.
-Work to be Done
Because the manufacturing and marketing of our product constitutes the preeminent issue of what we have got to do in this process, we have some objectives to be completed by interacting with other people. First we are to find a company, an organization to software our game. This involves signing agreements and investing capital. In fact we did find one, that Metutech Atom, but we need to have some more choices in order to decide. Consequently this makes the existence of a sponsor necessary, which also requires agreements. As for marketing, we will need to find a renowned organization such as a game magazine which could sell and introduce our game by interpreting it or advertise it, at least. We also want to advertise it through different methods, by that web page considered above, for example. Our game, we thought, must include more brain work, hence we will also add some card games which will not base on luck but for subtle solutions or challenges between players when played online. The winner will get the right to make his/her movement in the real game. So, we will determine the rules of this mini card game and will maybe design them according to belongings of Alanya Castle such as history or conquerers of it. In our probable web page we will probably be able to make it possible to make comments about the game, a kind of forum, which will lead to attraction of more people.
Appendices: *i.e. The research from the Nielsen Company and the Monitor-Plus advertising monitoring service showed that the games industry reportedly spent $823 million on marketing and promotion in the US during 2008.
References: Batchelor J., 2009, para 1, The Games Business. 18/04/2009 Retrieved from http://www.mcvuk.com/news/33207/US-823-million-spent-on-games-marketing-in-2008
Monday, April 20, 2009
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